Design Work
Designing worlds is my passion. The combination of technical limitations and creative freedom is were I thrive.
Level Designer
The Walking Dead No mans Land IOS/Android
I joined the Pre Production team and have helped it develop over the last 6 years from a MVP into a globally successful mobile game:
Downloads: 22+ M
LTR: 130+ M
My responsibilities consisted of
Implementing and evolving the level design pipeline
Designing and maintaining a node-based scripting solution
Creating and implementing hundreds of beloved missions over the years
Leading a Team to implement new Features, as well as guiding and mentoring of Junior Designers.

Game Designer
Idle Cat stars IOS/Android
mobile game based on quirky cats and their shenanigans. Stopped in Soft Launch.
My responsibilities consisted of
Designing Features
Guiding Junior Designers; developing Features and balancing Economies workflow.
Balancing and implementation of Features; improving the FTUE and UX.

Level Designer
Mr Autofire IOS/Android
A side scroller Action Shooter , comparable to "Archeroo".
My responsibilities consisted of
Creating Mission content for Events
Missions for World 9
Prototyping and creating of new Content

Level Designer
The Kore Gang Nintendo Wii
A 3rd Person Action Game for Nintendo Wii. I joined the Team as Artist and changed my role into Level Designer over the course. This Game won the “Best Family Game of the Year” the year it was released
My responsibilities consisted of
Implementing Assets and Designing and implementing of Gameplay into several of the Worlds
Scripting with LUA
Solely responsible for Polishing and Bug fixing of Levels for Release

Level Designer
LP Recharge IOS
A 3rd Person Action Game based around the Band “Linking Park”. Originally on Facebook, I joined the Team when it was ported to mobile.
My responsibilities consisted of
Rearranging of missions to make them mobile compatible; improving readability and UX.
Designing new Missions and content for new Gameplay features.

Level Designer
Kartuga Browser
3rd Person Action Game with Pirate Ships as Characters. My responsibility consisted of
Creating World Areas and Quest Locations
Quests from Idea to implementation
Prototyping PvP Environments for different Game Modes

Level Designer
Wintersports 2012 Multi consoles
3rd Person Action Winter Sport Game for PC and Consoles.
My responsibility consisted of
Prototyping of new Game Modes
Designing and producing Racetracks for several Game modes, from prototyping to final polish.
