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CV

Bsc 3D Computer Animation

Gaming since 1982, working as Graphic Designer and Copy text writer before I realised in 1999, my dream of working in Games could come true. Here I am after 20 years living that dream.

January 2017 - November 2021

Freelance Level Designer

Next Games, Helsinki

" The walking Dead No Mans Land"

Top-Down, Turn-Based

- Creating missions based on Scripts of “The Walking Dead” TV Show

- Designing mission content for different game modes

IOS/Android

March 2020 - March 2021

Freelance Level Designer

Lightheart Entertainment, Helsinki

"Mr Autofire"

Action Sidescroller

- creating Missions for special event dungeons

IOS/Android

December 2021 - present

Senior Level Designer

Wushu Studios, Liverpool

3rd Person Action Game

- Creating Missions from Prototype to final Product

January 2019 - November 2020

Freelance Game Designer

Unicorn Pirates, Helsinki

"Idle Cat Stars" and unreleased Projects

Idle Games

- Improving UX and FTUE

- Designing Game progression

- Feature design and documentation

- mentoring of Junior Designers

IOS/Android

January 2015 - January 2017

Senior Level Designer

Next Games, Helsinki

" The walking Dead No Mans Land"

Top-Down, Turn-Based

- Creating, implementing and optimising:

Level design pipeline, mission structure, guidelines

- Designing a visual scripting tool

- Team Lead

Designing features, managing team of artists, coders and designers 

  - Continuous analysis of user feedback and data to improve the game

IOS/Android

November 2013 - October 2014

Level Designer

Kuuluu.com, Hamburg

"LP Recharge"

3rd Person Action

- Redesign of existing maps, creation of new missions

- Creating guidelines for map development

- Designing new tools and workflows for the level creation

PC IOS/Android

October 2011 - August 2013

Level Designer

Ticking Bomb Games, Hamburg

"Kartuga"

Top-Down, 3rd Person-Ship-Action

- World building; from design to final product

- Quest design/writing and implementation

- Design, creating and prototyping of PvP modes and maps

PC Browser

December 2010 - Juni 2011

Level Designer

49Games, Hamburg

"Winter Sports Feel the Spirit"

3rd Person-Racing-Game

- created Tracks and prototyped Levels for new game modes

- 3 Tracks from initial design to final stage;

Snowmobile, Downhill, Para Skying

Consoles/PC

March 2010 - July 2010

Level Designer

Games Foundation, Hamburg

"The Kore Gang"

3rd Person Action

- Level Design, scripting, bug fixing

- Finalising of gameplay and assets “The Kore Gang”

“Best Family Game Lara Award 2011”

Nintendo Wii

February 2008 - January 2010

3D Artist/Level Designer

Snap Dragon Games, Hamburg

"The Kore Gang" other Wii tiles

3rd Person-Action

- Setting up Levels implementation of Assets

- LUA Scripting and designing of features

- Modeling, texturing, animation props

Nintendo Wii

July 2007 - February 2008

QA Tester

49Games, Hamburg

Sport Games

- Bug tracking, LOT-Check

PC/Consoles

March 2006 - November 2006

3D Artist

Emerging Entertainment, Hamburg

"Azentas World"

3rd Person Action

- Modeling, texturing, animation props

- Creating UVs and textures(normal, bump, colour) for main characters

- Designing the Environment for Prototype

- Implementing assets in Gamebryo

XBox360

January 2007 - July 2007

3D Artist/Level Designer

Fourplayers.de, Hamburg

FPS

- Building of a City Environment with props for a Java based First Person Shooter

- Designing the Environment and preparing all Assets for the Engine.

PC

May 2005 - February 2006

3D Artist

Inverse Entertainment, Hamburg

Racing-Game, 3rd-Person-Action

- Modeling, texturing, animation vehicles/props

- Implementing assets in Gamebryo

PC

2000-2003

BsC 3D Computer Animation

University of Wales, Swansea

- 3D Modeling, texturing, animation focused on short movies

- Particle animation and MEL Scripting

Autodesk Maya

Track Record

Sniper Elite Resistance(2025), Wushu Studios, Level Design

Mr. Autofire(2020), Lightheart Entertainment, Level Design
Idle Cat Stars(2019), Unicorn Pirates, Game Design

RuPaul´s drag Race Superstar PROTOTYPE, Unicorn Pirates, Game Design
TWD No Mans Land(2015), Next Games; Level Design, Game Design
LPRecharge(2014), Kuuluu.com, Level Design
Kartuga (2013), Ticking Bomb Games, Level Design
Winter Sports Feel the Spirit (2012), 49Games, Level Design
The Kore Gang (2010), Snapdragon Games, Level Design/3D Art
LARA GAME AWARD "Best Family Game 2011"
Das Duell - Männer vs. Frauen(2010), Snapdragon Games, 3D Art
Crazy Chicken Atlantis (2008), Snapdragon Games, 2D Art
Summer Athletics: The Ultimate Challenge (2008), 49Games, QA
Biathlon 2008 (2007), 49Games, QA
Winter Sports: The Ultimate Challenge (2007), 49Games, QA
Night Squad 2 (2007), Fourplayers.de, 3D Artist/Level Design
Azentas World (2006), Emerging Entertainment, 3D Artist/Level Design
Alarm fuer Cobra 11 (2005), Inverse Entertainment, 3D Art

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©2021 Daniel Kammerer

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